Degree Courses: Industrial Design Print

DS240 Materials & Methods I
Materials & Methods I focuses on the skills required to fulfill specific, increasing difficult conceptual objectives using a variety of materials and processes. Assimilation of information from lectures, demonstrations, hand-outs and studio experiences will be evident as students execute a series of increasingly sophisticated shapes, forms and structures in woods, metals, plastics and composition materials. Emphasis is placed on the safe and intelligent use of tools, particularly stationary power equipment.
Materials and Methods I emphasizes the specific hand and power tool techniques necessary to develop controlled edges, surfaces and assemblies through a series of increasingly difficult design problems and using a variety of materials including plastics, woods, metals, adhesives, paints and fasteners. The processes of sketching many alternatives and refining one through mock-ups, moquettes, patterns and orthographic drawings accompany each assignment and form the bridge between concept and designed reality. This course is designed to work in tandem with Forms and Structures and communication between instructors regarding the specific nature of assignments as well as coordinating due dates is a necessity.
Credits: 3.0
Prerequisites: None

 

DS241 Materials & Methods II
Building upon the information and skills developed in Materials & Methods I, with emphasis on solving structural, mechanical and form problems through hands-on experiences. Students will learn the nature of mechanism and its associated structures, the relationship between internal components and designed form, and the means by which form, surface and detail can be produced, modified and reproduced.
Materials and Methods II is divided into two units each of which are divided into two sub units. The first sub unit is an in-depth analysis of the gears, pulleys, shafts, bearings, cams, etc. which make up mechanism. Included is a study of both AC and DC motors as well as the relationship between interior components and designed encasements. This unit is followed by a mechanical problem which involves the transfer of power from a spring or rubber band to a wheel set which is held within a light weight structure appropriately engineered for tension, compression, bending and sheer. The inclusion of a timed event within each mechanism insures attention to problem solving abilities.
The second unit is clay, casting and molding. Students are assigned a problem, which calls for a form intensive solution to be executed in automotive modeling clay. The relationship between surfaces, transitions, details and form are emphasized as well as what it means to create a design which is “all of one piece”. This unit is followed by the making of molds for both major and minor components of the designed artifact. Parts are then produced from the molds using various techniques of casting, vacuum forming and hand lay-up. The parts are then combined and appropriately detailed and painted to become convincing appearance models.
It is expected that this course will provide the 3-D skills necessary for the sequence of concepts taught in Industrial Design II.
Credits: 3.0
Prerequisites: DS240

DS250 Industrial Design I
The focus in this course is on the principles and elements of three-dimensional design as they relate to form, structure, and industrial design. A series of projects develops the students’ ability to successfully solve specific fundamental problems in form and structure. Topics include the theory of organization of forms, the essential principles of structure, and the skills used in organizing space to provide solutions to specific problems.
This course will include an in depth exploration of form generation by developing serial planes along angled and curved axis, and how planes can be used to shape complex curvilinear forms. Modules and how they interact with larger shapes and can be structural elements will be addressed. Students will be instructed in the principles or unit forms and master forms and how they can be based on geometric principles such as the Platonic Solids, the Archimedean Solids, and other straight and curved geometric concepts. The essential principles of monocoque or skinned structures will be explored. Students will produce such a form and gain an understanding of how such forms can generate rigid structures in any shape. Lastly, the principles of triangulation as applied to structure as well as gusseting and attachments will be covered.
Credits: 3.0
Prerequisites: None

DS251 Industrial Design II
This course gives the students further information and understanding about the practices and principles of industrial design. This course begins studies in product design. Attention is given to contemporary professional practices, production realism, marketing, and creativity and to the development of innovative design solutions.
Students are expected to be able to design consumer products that are capable of manufacture and have broad appeal. Students are expected to:

  • Perform in a manner consistent with professional practice
  • Demonstrate the ability to generate a variety of solutions to design problem projects
  • Execute projects with a high level of craftsmanship, with attention to detail and completion
  • Organize the working process so that each step of the design process is given due attention and deliberation
  • Manage workloads so that sufficient time is allotted to each step of a project’s requirements
  • Develop ideas and concepts with current skills and methods
  • Analyze and develop designs based on individual methodologies
  • Be directed in working processes typical of the profession
  • Work productively in class
  • Share with their classmates in a positive manner, especially during critiques.

Credits: 3.0
Prerequisites: DS250 and DS252

 

DS252 Technical Illustration
This course covers the elements, principles and working methods of basic mechanical drawing, perspective and rendering. Drafting practices, perspective concepts and methods, and the principles or gradation, shadow construction and reflection plotting will be covered.
Using a step by step series of assignments students develop an advanced knowledge of the theories of perspectives, and the principles of developing convincing representation using graduation and shadowing. They will develop the ability to create complex images in perspective, with gradation and shadowing. These images will form an essential understanding of how objects and ideas can be represented visually. Students will build on the information and skills they acquired as freshman.
Credits: 3.0
Prerequisites: None

DS253 Visualization Techniques I
Drawing skills presented in Rendering are developed further. Students will review perspective, shadow, renderings and reflection theories. Attention is given to the accurate depiction of various materials and surfaces in a variety of media during the first semester.
Students are instructed in specific techniques used to describe complex forms, surfaces and designs. The second semester addresses advanced techniques and skills which are applied to more challenging visual problems. Contemporary media used in the profession will be introduced and assignments will become more elaborate. Part of this course will be a survey of media that can be used to create convincing representations of forms, products, and materials.
Credits: 3.0
Prerequisites: DS252

DS340 Industrial Design III
Emphasis is placed on the student’s ability to recognize and comprehend the responsibility of the designer to society at large. Through projects, attention is given to the development and refinement of design skills through efficient research, analysis, problem-solving and project development.
This course will address two projects that have specific working processes typical of industrial design as practiced professionally. The first project is the breakdown, analysis, and redesign of an existing electro-mechanical tool or device, and the second is the analysis of a electronic consumer product then a design that exploits the qualities of that product.
Both of these projects will place emphasis on industrial design students’ ability to be innovative and creative. The project stressing breakdown and analysis will use a product that contains both electro-mechanical and electronic components and demonstrate the world wide nature of product manufacture. This product will be disassembled with students during the first few class meetings and the instructor will point out the various shipping, outsourcing, materials, engineering and manufacturing capacities manifested by the product.
The project that addresses consumer electronics will require careful analysis and documentation of that analysis. This analysis will include materials used, scale, the user interface, and outputs. The project will then be require a design that uses the process of sketches, more finished sketches, computer imagery, sketch models, and a finished appearance model.
Credits: 3.0
Prerequisites: DS241, DS251 and DS253

DS341 Industrial Design IV
Emphasis is placed on the student’s ability to recognize and comprehend the responsibility of the designer to society at large. Through projects, attention is given to the development and refinement of design skills through efficient research, analysis, problem-solving and project development.
The goal of this course is the further education of students through interaction with outside entities. Students are expected to work productively and cooperatively in teams to provide solutions to problems in design posed by agencies or individuals from outside of MIAD.
The first project should be a collaborative one whenever possible. This should involve an outside party, generally a non-profit organization that serves to provide involvement with students as clients. Further, they are encouraged to provide technical assistance and meet with the students both at MIAD and other locations. Some form of compensation for materials and supplies is expected.
The second project should involve an outside for profit entity, either a company, corporation, or individual that seeks design conceptualization whenever possible. Students work in teams and frequent meetings between students and the outside party is desirable. Students should reasonably expect to be compensated for their efforts and a prize money structure is strongly encouraged. Every effort should be made to insure that certain compensation is made to the Industrial design program in addition to the compensation for the students.
Credits: 3.0
Prerequisites: DS241, DS251 and DS253

DS342 Materials & Methods III
Materials & Methods III focuses on the processes used in industry for manufacturing of consumer products. ID students need to be knowledgeable of the characteristics, the properties and the appropriate use of the primary materials for mass production, e.g. plastics and metals as well as their respective manufacturing processes.
This course involves a more academic approach to the study of materials and methods typical of manufacture. This approach is oriented towards the study of common processes there limits and characteristics, and alternative methods. Attention will be given to how materials are specified, how materials and methods of manufacture have common interfaces and how specific materials are linked to specific processes.
Students will attend presentations, view videotapes/DVDs on materials and processes and participate in required field trips to see first hand the processes or materials studied in Material & Methods III. For the field trips scheduled this semester students are responsible to pay for their own gasoline expenses in order to attend them and are encouraged to share rides.
Credits: 3.0
Prerequisites: DS240 and DS241

DS344 CAID I
Computer Applications for Industrial Design I is a first-semester junior course, which introduces the basic conventions and understandings of computer-aided drafting (CAD) and computer-aided industrial design (CAID). Emphasis is given to developing the potential of computers as engineering and technical illustration drawing tools, as well as the Cartesian Coordinate System as it applies to three-dimensional wire frame models.
Computer Applications for Industrial Design I draws from the student’s previous experience with technical descriptions of products or systems in their studies of perspective, orthographic drawing, rendering, the industrial design studio course work The elements and principles of control line drawing and computer-aided engineering drawing will be covered in depth using Adobe Illustrator CS2 and Solidworks respectively.
Additionally, course work will be devoted to the essential components of wire frame drawing and three-dimensional solid modeling principles and surface development within the Cartesian Coordinate System.
Credits: 3.0
Prerequisites: DS250, DS252

DS345 CAID II
Computer Applications for Industrial Design II (CAID II) is a second semester junior course, which introduces advanced concepts in digital modeling and rendering using Autodesk Alias Studio software. Autodesk Alias Studio is an industry-standard software package for industrial design used to effectively create three-dimensional models in order to communicate design intent.
CAID II builds on the student’s previous experience in computer drawing and modeling in CAID I. The elements and principles of computer-aided industrial design using Alias Studio involves three-dimensional modeling and surface development using the Cartesian Coordinate System. Students will create three-dimensional models and renderings typical of the industry.
Credits: 3.0
Prerequisites: DS344

DS353 Visualization Techniques II
Drawing skills presented in Rendering are developed further. Students will review perspective, shadow, renderings and reflection theories. Attention is given to the accurate depiction of various materials and surfaces in a variety of media during the first semester.
This course is designed to develop the students ability to draw concepts and ideas in a professional studio environment. Students are instructed in specific techniques used to describe complex forms, surfaces and designs. The second semester addresses advanced techniques and skills which are applied to more challenging visual problems. Demonstrations will be made of different rendering media in class; including markers, pastels, colored pencils and opaque watercolors. Different types of surface media will be explored; such as bond, Canson, vellum, Crescent board and newsprint.
Credits: 3.0
Prerequisites: DS252

DS359 Human Factors
This course covers human factors, anthropometry and ergonomics. Emphasis is given to the interaction between man-made objects and environments and the people in those environments (including the elderly and individuals with disabilities), recognizing the relationship between designer and society
This course focuses on anthropometry, human factors and ergonomics as defined below and in class lectures and other course work.
Ergonomics/human factors is a multi-disciplinary design science involving the gathering of information on people’s physical capabilities for the purpose of designing products, workplaces, furniture, etc. In the United States the military and aerospace industries were the first to accept human factors principles for their design and activities. Today most branches of industry have understood its benefits. The benefits of well designed products, equipment and workplaces are improved productivity, safety, and increased satisfaction of the users.
The terms ergonomics and human factors are often used synonymously. Both describe the interaction between the user and the task or activities to be performed and both are concerned with trying to reduce unnecessary stress in the workplace and home or office environments.
Ergonomics has traditionally focused on how work affects people. This focus includes studies of their physiological responses to physically demanding work; environmental stressors; such as heat, noise and illumination; of complex psychomotor assembly and visual monitoring tasks. In contrast, human factors, as practiced in the United States, have traditionally been more interested in the man-machine interface, or human engineering. It has focused on people’s behavior as they interact with consumer products, workplaces, their environment; as well as on human size and strength capabilities. The emphasis of human factors is often on designs that reduce the potential for human error, as well as for all consumer products, furniture, dashboards, aircraft cockpits, locomotive, tank cockpits, etc.
Credits: 3.0
Prerequisites: None

DS440 Industrial Design V
In ID V the students are asked to identify specific design needs which become the basis for their project involvements. Attention is given to the understanding of advanced product design. Both verbal and portfolio presentations are emphasized.
Senior Industrial Design students will have opportunities to develop their traditional design skills and their digital design skills in this course. Where possible students will work in team that participate in regional or national competitions such as the Nation Housewares Manufacturers competition. The course will generate finished designs suitable for inclusion in the students portfolios and emphasis will be place on the ability to work productively in teams.
Credits: 3.0
Prerequisites: DS341

DS441 Industrial Design VI: Senior Project
The industrial design final project enables the student, with instructor guidance, to undertake and complete a self-directed project that encompasses the total spectrum of industrial design professional practices. Through this project the student will comprehensively demonstrate and document his/her talents/skills as an industrial designer.
This course is the last in the sequence of studies leading to the BFA in Industrial Design. As such students will be given certain latitudes to explore areas of special interest, however these will be within the purview of the activities found in industrial Design Practice. Students will be encouraged to develop resources in information resources outside of the curriculum and outside of MIAD faculty. Further, students will be expected to demonstrate ability to organize their design process, to implement appropriate design methodologies, and to follow a complete sequence in the development of a product or system.
Credits: 3.0
Prerequisites: DS440

DS442 Industrial Design Professional Practice
Industrial Design Professional Practice is a first-semester senior course, which introduces the basic concept of business practices as they apply to the practice of industrial design.
Design firms or corporations are more likely to hire and retain designers who not only can demonstrate technical and creative competencies but also demonstrate an applied understanding of the needs of clients and how design can satisfy those needs.
Guest speakers representing various perspectives of the design profession will present case studies and subjects to familiarize students with business practices affecting designers, their clients and the design profession.
Industrial Design Professional Practice covers the following subject areas:

  • Standard business practices such as accounting, billing, record keeping, client contacts, etc.
  • Copyright, trademark, patent and design patent laws, application methods and legal procedures for these design protection methods
  • Writing business proposals and industrial design specific correspondence
  • Basic contracts for industrial design
  • Development of what an entry level designer's Curriculum Vitae (resume) should contain
  • Code of ethics as set by the Industrial Designers Society of America (IDSA ), and
  • standards of professional conduct and practices as set forth in IDSA publications
  • Differences in the common venues of industrial design practices
  • General consulting office practices General corporate office practices
  • How to conduct an entry level job search
  • How to interview as an entry level industrial designer

Credits: 3.0
Prerequisites: Senior Standing.

 

DS451 Display & Exhibition Design
Exhibition Design focuses primarily on trade shows and point-of-purchase systems. Emphasis is given to practical applications and budgeting.
The focus of this course is to give students a working awareness of exhibit design and exhibit systems, of display design, and POP (Point of Purchase) design processes. The application of design skills in this industry can offer graduates many opportunities. Exposure to the language, materials, technique, and pace of these disciplines through a number of projects in this course is expected to enhance the student’s portfolio. One of these projects will be to design a display using the same information that is given to professional designers.
Credits: 3.0
Prerequisites: DS440