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Communication Design
The Experience
The Results
Barb Paulini Nelson
Max Estes
Justin Kay
Jason Herkert
Sabine Beaupre
Joe Hausch
Rhiannon Sterling
David Nelson
Michael DelGaudio
Michael DelGaudio
Technology, made tangible.
Michael DelGaudio

  • grew up in Burlington, VT
  • graduated 2001 BFA Communication Design
  • 2007 Master of Professional Studies, Interactive Telecommunications, New York University
  • currently an interactive technology consultant
  • http://michaeldelgaudio.com

"...in the second grade, I won first prize in the science fair for building a really kick-ass volcano."

Michael DelGaudio is motivated to learn about how people exist with, adapt to, and reinvent technology. By creating work which engages users aesthetically and conceptually, his aim is to rethink people's everyday experiences with technologically inspired products. As a post-medium designer, Michael's work ranges from mobile software to highly conceptual interactive installations.

Recently, he has taken an interest in tangible information visualization systems, ubiquitous technologies, and ambient informatics. He has presented work at BAP Labs, Conflux (New York's annual contemporary psycho-geography conference) and has spoken at Google and Yahoo! Research. Additionally, Michael won first prize in the Fishkill Elementary second grade science fair for building a 'really kick-ass' volcano.


Alphabet Machine, 2006

Alphabet Machine, 2006 wooden type blocks, solenoids, custom circuitry

Alphabet Machine is a kinetic sculpture that allows viewers to see and hear the rhythm and pentameter of text. Digital text is the primary communication vehicle of the 21st century. Whether it comes in the form of email or hypertext, digital information has no physical presence. This is an obvious difference from printed communication that not so long ago was our primary communication vehicle. The Alphabet Machine attempts to recover this loss of physicality. The text orchestrated through the device, Gutenberg's bible, remind us of the loss of physicality in communication in the digital era.

Mutherboard, 2007

MutherBoard, 2007 lucite, custom electronics and software

MutherBoard examines how embedded computation can record and display information generated while snowboarding. Specifically, the system uses sensors to collect motion characteristics about how snowboarders are riding. Unique graphics on the board change color based on the ability level of the rider. The customized board graphics raise awareness of personal accomplishment and opens the door for dialog between riders.

World Oil Clock, 2006

World Oil Clock, 2006 java, information visualization

World Oil Clock is a series of line drawings generated using oil consumption data based on each country's daily consumption rate. In this example, the top ten consumers of oil are used to create the composition. The predatory nature of consuming at a higher rate becomes obvious as countries which consumer more oil dominate the screen and search out new areas in which they can consume.



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