| FTF - Assignments |
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To help you with your portfolio development, MIAD offers several suggested assignments. Things will never look the same again. Machine parts. A green pepper. Anything in your basement. Architecture. If you think a still life is just too simple, try bottles. Get three square mirrors and arrange them like the corner of a room. Place several clear bottles, glasses or crystal on the mirrors and draw. Use something in color, either colored pencils, pastel or paint. Simple, right? Notice how every time you move your head an inch, all of the colors and shapes change. Everything is reflecting everything else, or is transparent. Simple. It is important you work from real life. However, what materials you use and the size you work in is up to you. If you want to create a 3 foot square drawing of a pepper, great! If you prefer making smaller drawings in a sketchbook, that's fine too. Pastel, charcoal, ink, and paints are all fine materials to use. Don't feel every detail has to be perfect, allow yourself to experiment with these materials. Remember: have fun. Mirror, mirror on the wall. Make a realistic self-portrait. Make an expressive self-portrait. A Play on Words. anxiety ricochet combine On a 12” x 12” illustration board, express the meaning of the word you chose using only the letters in the word. Location and arrangement of the letters on the page will create the feeling of the word, but choosing the appropriate font is just as important. Some fonts (also called typefaces or typestyles) are fat; some are thin. Some have little bumps on the edges of letters (called serifs), and some don’t. The variations are endless. If you have access to a computer, look at the various fonts available. There are font sets that can be purchased which have hundreds of different typefaces. Most art supply stores have books full of different font samples, and you can always look through magazines and advertising to see how vastly different typestyles can be. Pick a font that works best to convey your idea. Trace the letters onto separate pieces of tracing paper and move the pieces around to arrange the exact location and size of each letter. Your final piece can be drawn on a board with ink, or generated from a computer. A picture is worth a thousand words (give or take a few). Now make a new cover to the book based on that information. Make an illustration that is exactly twice as big as the original. (For example, most paperbacks are 4” wide x 6.5” tall, so the artwork would be 8” wide x 13” tall). Use any materials you like: watercolor, colored pencil, ink, airbrush, even drawing software on a computer. You can either make an image that narrates the text you selected, or you can take the various elements in the text and create a non-narrative image using those elements. Work from photographs, from real life or imagination. Come up with the most creative solution with the text you’ve been given. Make sure to include the title in your image. You can either include it on your original artwork, or you can add the type to a piece of clear plastic called mylar and lay it over the original artwork. This is a method often used by professionals, since the type in the final product is usually computer-generated, not drawn. If you’re serious about your illustration, make a color photocopy of the final art at 50%. Notice what looks better in the 200% original and what looks better in the reduced photocopy. Illustrators usually work at 200% which allows the finished product to look tighter and more finished. Finally, go back to the library and read the book. Compare your cover to the book. How did you do? A Day in the Life. Within a twenty-four hour period, take at least 50 photographs. Try to capture what makes your life unique through the camera lens. Photograph things or people who are special to you, or photograph the events that fill your days. Avoid situations when friends or family will not act naturally. Try to capture a real or honest moment, not a posed group shot. The next day, pick at least five images that best convey your recollection of the day that have interesting compositions. The objects in the photograph should be arranged in an interesting manner, have a strong sense of light and capture the “decisive moment”. The term decisive moment was coined by Henri Cartier-Bresson, an early 20th century French photographer. He felt that within a given event, there was only one moment when that event could be captured perfectly, and the camera lens had to be open at that moment; one moment too soon or too late and the photograph would be diminished. If you print the photographs yourself, make them at least 8”x10”, and try to make the print quality as consistent as possible. Mount the final five photographs on separate boards, but arrange them horizontally in the order you feel best illustrates the day. Build a better mousetrap.
Once you’ve come up with an idea of how to catch a mouse, make drawings to show not only what the trap looks like, but also how the trap works. (For example, “The mouse walks onto a metal switch to get the cheese, which releases a metal bar...”) Don’t forget to make it beautiful as well as functional. Choice of color and form should be a combination of functional reasons (mice like green) and aesthetic ones (green sells mousetraps, according to the latest edition of ‘MouseCatchers Quarterly’). The final step is to make a model of the trap. Make it out of whatever materials you are familiar with: cardboard, balsa wood, clay or styrofoam. Paint the model to match the colors you’ve chosen, and remember to give the product a cool name so the world will come knocking! . |
